Through online forums I have come into contact with two very motivated and talented gentlemen and coincidentally lovers of Renegade Legion: Leviathan. With several ships from the Capital Ship book outstanding, I wanted to start looking at ways to upgrade or rebuild the current models I had made and find ways to make them more detailed straight off my low quality 3D printer. So far we have collectively made some strides forward and it feels very good to be in a team motivated more by love of the game and less by profit. Here are some pictures from the work so far.
Our test ship is a destroyer class Renegade/ Commonwealth ship called the Exeter.
Showing posts with label Local Gaming Store. Show all posts
Showing posts with label Local Gaming Store. Show all posts
Friday, February 3, 2017
Saturday, May 4, 2013
Xwing First Impressions
I have been holding back involving myself in another game, but not well enough it would seem. I went to an X-Wing by Fantasy Flight demo today at Armchair Adventurer. The game was actually very simple to learn and in no time we were in a furious dogfight.
Comments:
- Movement - I really like the maneuver mechanism. The predetermined maneuvers, which are differentiated by ship type, allows for accelerated game play. Instead of waiting for the other player to move and decide what to do next, the moves are decided at the same time and then executed seamlessly I was surprised by how easily it played like this. The various movement templates were also sensible and well designed for faster play.
- Combat - Wow, I couldn't believe how simple the combat was. I really liked the way in which you just add or drop dice instead of modifying the die role numbers. Speaking of which, there are not numbers. The new trend of special dice, like Saga, does not use numerical values makes life much easier for the gamer. It may not be as detailed a system, but it definitely makes for fun gaming.
Pictures from our first game today. I destroyed all four tie fighters without a loss. The 2nd game was not as successful. In fact I lost an X-Wing in the 2nd turn. Anyways, I walked away with the starter kit and got home to order some more rebel fighters....so much for the not starting into another game.
Comments:
- Movement - I really like the maneuver mechanism. The predetermined maneuvers, which are differentiated by ship type, allows for accelerated game play. Instead of waiting for the other player to move and decide what to do next, the moves are decided at the same time and then executed seamlessly I was surprised by how easily it played like this. The various movement templates were also sensible and well designed for faster play.
- Combat - Wow, I couldn't believe how simple the combat was. I really liked the way in which you just add or drop dice instead of modifying the die role numbers. Speaking of which, there are not numbers. The new trend of special dice, like Saga, does not use numerical values makes life much easier for the gamer. It may not be as detailed a system, but it definitely makes for fun gaming.
Pictures from our first game today. I destroyed all four tie fighters without a loss. The 2nd game was not as successful. In fact I lost an X-Wing in the 2nd turn. Anyways, I walked away with the starter kit and got home to order some more rebel fighters....so much for the not starting into another game.
Sunday, October 21, 2012
So,
Heavy Gear Games 1 and 2 in Hawaii complete. I had an awesome time playing again after 7.5 years against a real live opponent. I think we both really learned a lot and hope to see some more of this game in the future. For sure as soon as we move in to our new house the garage will become a gaming cave. And I need to start designing that. anyways, back to the games. We played two iterations.
1st Game (Learning Game)
So we had a fairly neutral table and squared off one Northern Airborne Squad of the WFP Crazy 8's Regiment against a Southern Airborne Squad of the 99th Skyhawks. Although equal in points, it seems that more firepower and speed beats heavier armor. However, this was not a really telling game of capabilities of the squads because we were both trying to learn the system from the latest Field Manual Revised Rules.
2nd Game (Beginner Company Level Game)

In this game we decided to spice it up and add objectives and try the CEF forces (hover and infantry heavy) against a company of the Crazy 8s again. the *s were to attack a CEF Company and destroy its two LHT 71s (Assassination) in order to achieve victory. However, this would prove much more difficult than it initially thought. First, the terrain was not very good for the 8s as they made poor choices for infil routes and were basically bogged down in rice paddies as they approached the CEF Force. Second, the 8s sent the JV to fight and skill rolls became very difficult as it became extremely difficult to hit enemy tanks, let alone have a MoS large enough to cause damage to the tanks. Luckily, a few veterans in aging clunky Hunter Commandos brought their bazookas to bear and downed one of the LHT-71s and two LHT 67s. The 8s also managed to take out one of the CEF Frames sniping at them from the village the CEF occupied on turn one. In the end, the 8s withdrew as a CEF Grel Platoon closed to close range and started to inflict damage. Maybe next time we should actually use our Airborne perk and jump into the target area instead of sloshing it out through the rice paddies...
Heavy Gear Games 1 and 2 in Hawaii complete. I had an awesome time playing again after 7.5 years against a real live opponent. I think we both really learned a lot and hope to see some more of this game in the future. For sure as soon as we move in to our new house the garage will become a gaming cave. And I need to start designing that. anyways, back to the games. We played two iterations.
1st Game (Learning Game)
So we had a fairly neutral table and squared off one Northern Airborne Squad of the WFP Crazy 8's Regiment against a Southern Airborne Squad of the 99th Skyhawks. Although equal in points, it seems that more firepower and speed beats heavier armor. However, this was not a really telling game of capabilities of the squads because we were both trying to learn the system from the latest Field Manual Revised Rules.
2nd Game (Beginner Company Level Game)
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