Hunting the Hunters (Shorta Scenario 2)
After the reconnaissance of the Shorta System on 28 APR
6833, Commonwealth Naval Command decided to commit forces to severally
depleting the TOG Naval Raiding Sqdn (98790th) and Interceptor Groups (44244th)
now confirmed to be operating in the system.
The purpose of this mission would be to reduce the TOG Naval units by
50%. The Orbital Station (Skate) is to
be ignored for future operations. A
Heavy Carrie Squadron was also directed to move to the Shorta system from
Newport in a follow and assume role.
The TOG Legate,
after the last incursion, felt it necessary to request a reinforcement Task
Force, ASAP. In the meantime, the
systems Naval forces would be consolidated and committed en masse.
Game Setup
Using two map sheets the TOG and CW player enter Turn 1
from opposite ends of the map sheet. CW moves
first on the first turn and then imitative is rolled on all subsequent turns.
Forces
TOG:
98790th Naval
Raiding Squadron
1 Crusier Carrier
1 Crusier
3 Frigates
6 Destroyers
20988 Battleship
Squadron (Ashen) Reinforcements Turn
4
1 Battleship
2 Cruisers
4 Frigates
3 Destroyers
Renegade
Legion:
10221st Renegade
Patrol Squadron
2 Frigates
6 Destroyer
49008 Battleship
Squadron (Heightened Fury)
1 Battleship
3 Cruisers
1 Frigate
4 Destroyers
203322 Heavy
Carrier Raiding Squadron (The Caralis
Hustlers) Reinforcements not
available until next scenario if necessary
1 Battleship Class Carrier
1 Battleship
2 Cruisers
4 Frigates
5 Destroyers
TOG reinforcements arrive on Turn 4.
No in-scenario repair.
It is considered on-going.
All armor from past engagements repaired.
Victory Conditions
If RL forces are able to destroy %75 of the TOG 98790th Naval Raiding Squadron in 5
turns
Both
sides gain 1 Campaign Victory point for destroying a CW/RL DD or FFG , 2 for a
CA and 3 for a BB.