Wednesday, October 10, 2012

Renegade Legion : Leviathan Campaign



Leviathan Campaign:  Shorta System Action (6833)
   As fighting along the front intensified TOG Raids against CW planets in Shannedam County became unbearable.  TOG's ability to reach deep into CW space was greatly assisted by the TOG invasion of Wuj and their occupation of several strategic systems (Kellog and Shota) inside the Wuj Salient that stretched the CW lines and prevented rapid repositioning of CW and RL force along th front.  In an effort to 1) Cut off Wuj, 2) Increase security of shipping lanes and 3) Prevent deep penetration raids by TOG forces CW Command ordered element of RL and CW Forces to begin Raiding the Shorta System as it contained a fairly significant TOG Naval Base and was home to one of the main culprits of the cross boarder raids, the notorious 98790th Naval Raiding Squadron.  As part of the first phase of this operation CW Command ordered Zone reconnaissance of the Shorta System in preparation for further action.



Recon Gone Wrong            (Shorta Scenario 1)
                                                  A reconnaissance element of two RL Destroyers entered the Shorta System on 9 SEP 6833 with the goal of assessing TOG military strength.  Last report had the TOG operating a Naval Raiding Sqdn (98790th) an Interceptor Group (44244th).  These assets operated in and around a Orbital Station orbiting the only planet in the system (Skate). 
                As a precursor to a future RL incursion, these destroyers were detached for a high speed pass through the system to obtain critical information and pinpoint defensive systems.  As luck would have it, the two RL destroyers exited T-Space and immediately began to experience mechanical complications.  Whether due to poor maintenance or just the age of the RL ships it did not matter, they were forced to stop and abort their high speed pass of the system on the outer edge of the system.  Although initially caught off guard, TOG forces immediately dispatched its destroyer on patrol, along with two others from the Naval base along with some fighters for protection.  Wary of a RL feint, the system Prefect chose to hold his heavier ships and fighters in reserve, anticipating a subsequent T-Space event closer to the planet.  Only a small spike had registered on the T-Space Doppler prior to the RL Destroyer's entry into the system and the fact that there was no indication of any follow T-Doppler waves was a bit nerve racking as this was the tactic for invasions.   Ships would make long jumps to points near systems, exit into N-Space shed some of their shimmer and then make the quick jump into the target system, giving the defenders little to no time to react.  So the TOG Prefect sent his sacrificial lambs to investigate...

Game Setup
Using one map sheet lengthwise(floating map), the TOG player enters Turn 1 from the extreme end of the first map sheet.  The RL Player starts in the middle of Map 1 with any heading.  TOG moves first on the first turn and then imitative is rolled on all subsequent turns.
Forces
TOG:  Elements of 98790th Naval Raiding Squadron
2 Fulgar Class Destroyers (Massada, Tapae)
1 Serpens Class Carrier (Cannae)

Renegade Legion:   10221st Renegade Patrol Squadron
1 Exeter Class Destroyer (Pometia)
1 Ajax Class Destroyer (Longula)

Special Rules

   Hexsides and Hexlines are acceptable directions of travel.  Changing from line to line or side to side costs one turn as it does in Leviathan.  If only using half the turn it still costs as one turn.  So if you go from Hexline to Hexside, even though shorter it costs the same.  RL players roll 1d10 every time they move.  If a 10 is rolled they lose one thrust.

No in-scenario repair.  It is considered on going.

Victory Conditions

If RL forces are able to reach speed 12 they will be able to enter T-Space and escape back to their out of system rally point they succeed.  Mere survival.

TOG forces gain 1 Campaign Victory point for destroying a CW/RL DD sized Capital Ship and .1 for every fighter.    2 pts for capture of a CW/RL Capital ship.

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