Wednesday, February 22, 2023

Battletech: Battleforce Test Run Preparation

 



                                            


After playing or being interested in Battletech for over thirty years...yes bought my first book in 1990, I am going to try out Battleforce in its latest form (35006VB).  I have two of of these books because they changed the cover and I thought it was an update.  Stupid me.  Anyways, although I did bring the mini mechs with me, I decided to use the BF counters.  Note to others interested in getting in on BF counters, there are three good ways to get these, 1) From the Catalyst pack sold online, 2) Online there are some vendors who produce factional colored tokens and then last 3) on the Battletech bg.battletech.com site there are some homebrew factional and mercenary tokens you can print out. I used this last technique in 2011 while deployed and produced a crazy amount of tokens I have never used.  

I will say the counter pack by Catalyst is more than enough, maybe buy two for very large engagements.  I bought four...and that too much.  A lot of specialty units are not included, maybe they will produce one eventually.  Or produce a program to custom make your tokens and then order them as token punch out chits.





Sunday, September 20, 2020

Heavy Gear (Virtual) Campaign Update after 1 month of play - Reunion Regulars (31 Spring TN 1918)

 pic 1

So after much trial and error and motivated by the constant stay at home orders here in Hawaii, I decided to try and get something going virtually.  A long time user of SLACK, the collaboration work tool, I recruited some friends locally...and now others globally too.  best thing about it is they can play anywhere with full access on their phone as well as their computers at home.

I began with trying to clearly delineate between in game and out of game requirements. So for initial setup, references, etc I have channels established topically. Also, with the Dropbox add in, I have the files uploaded so that players can access simply by clicking on them.  So data cards or finances, maintenance, etc. all have their own channels.



Then I have a campaign channel where the big (RPG) story unfolds in character.  An out of character and player chat rooms exist for discussions off script: 



Then for each mission, I use a separate channel to go through the mission. This allows for better sorting of the tactical information.  In this channel, players only communicate through radio traffic.  I do have some admin excerpts, like Attacks, Defense and Damage.  I use a "UAV view" for a couple turns to give the players some better situational awareness since they can't see the whole board.  A lot more fog of war compared to the normal HG game.  Also, each gear has a view point view.  It actually was quite simple to layer on cockpits and eventually added compasses and now sensors. A good amount of measuring and orientation awareness is necessary as GM, but I enjoy it.  I dont know how much the players are understanding their environment, but I can tell you they got the first kill.




The latest version of turns is noted with the latest cockpit versions to include sensors...

So in conclusion, after a month of play...I find I have to guide the game quite a bit, but I am still having fun.  i hope the players are too.  We seem to be gaining players as we go, so I take that as a good sign.


Monday, August 10, 2020

Heavy Gear (Virtual) Story Game Setup Instructions - Reunion Regulars (30 Spring TN1918)

 

30 Spring TN 1918

Welcome to the Reunion Regulars!  A small band of misfit ex-military mercenaries. You will serve as gear pilots to the best caravan escort unit money can buy.  No job too big, no pay too big! 

Moved to Slack:  https://join.slack.com/t/heavygearcamp-esl4812/shared_invite/zt-gmyspvj8-6akvaMmC7FLsJtyHWELztg



Wednesday, March 6, 2019

For Sale Post (updated 20SEP 2020)


A3 - $85

A4 - $70


A13 - $1-2 each


A16 - $10

A17 - $10

A18 - $15

A19 - $15

A20 - $15


A21 - $10


A22 - $5


A23 - $5

A24 - $5

A25 - $5

A26 - $5
         Paper Map Beach Pier - $5
                                               Paper Map Broken - $5

Paper Map Rail - $5


Ad Astra maps white/blue 1" 1/2" hex flip - $5 ea


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